X – Men 2: Clone Wars; came out in 1995 for Sega Genesis I played it by using an emulator. That being said when i was a little kid i actually played this games with my Sisters on an actual Sega Genesis. I love this game, the X men are awesome. In the game you get your choice of 6 X men characters and they each has a special abilities; Cyclops, he can shoot optic beams, Wolverine he can use his claws and when his health gets low he can slowly regenerate some health. Next is Beast he is the most physically strong, Gambit can the energized playing cards, Psylocke she can concentrate telekinetic energy to make a knife and uses a sword, and lastly there is Nightcrawler, who can teleport but can not teleport through walls or obstacles( walls, ceilings, etc).
It’s a side scrolling game where you move to the right fighting red ninjas and machines to win and get to the next level. You get 7 lives and after each death you have the option to select a different character. You also have a health bar that usually has 7 points on it but you can get up to 9. X men 2 Clone Wars is definitely a game, using Jesper Juuls and Roger Caillois .As Jesper Juul said ” “A game is a rule-‐‐based formal system with a variable and quantifiable outcome, where different outcomes are assigned different values, the player exerts effort in order to influence the outcome, the player feels attached to the outcome, and the consequences of the activity are optional and negotiable.” X Men 2 Clone Wars completes all of these requirements. Its rule based, you go across the screen fighting ninjas and robots, if your health bar goes to zero you lose. Quantifiable outcome; you either make it to the next level or your character dies.You have to put in effort to play the game or nothing happens. After a while you will be completely attached to the game, especially when your just about to beat the level and your character dies and you have to start all over again( trust me it will happen A LOT!). The consequences of the game are completely optional; a) you beat the level and go to the next level, b) character dies and you have to use one of your seven lives and restart the level, c) you lose all seven lives and you have to restart the game, d) lastly you turn the game off and walk away. There are no real world consequences to playing the game. Another way it is a game is using Roger Caillois ” Ludus no less inspires in the player the hope of succeeding the next time when he may obtain a high“. Ludus is basically order and rules in a game. And in this game it has rules and while you play inside the rules you want to get better, get further in the game then you did last time. All that being said X-Men 2 Clone Wars is also art. Hegel
” “… Symbolic, Classical, and Romantic forms of art, as the three relations of the idea to its shape in art.” (Hegel in The Art of Art History a Critical Anthology, p. 98).”
The X men game is symbol of art in that when you look at it and play, just like looking at a painting your intent on getting all the information on the screen and trying to understand it. Its classical in that just like in paintings you can see the obstacles that a hero will have to pass through to get to the other side. It’s romantic in that there is always one more level to be passed rarely a time to rest just like the trials that Odysseus’s had to go through. Like this image of Wolverine in this picture this is the very beginning of the game, and Wolverine is just there ready to start his never ending journey.
Lock at it in all its pixel-ated glory
https://catcourses.ucmerced.edu/courses/3484/files/folder/Resources?preview=96044
https://catcourses.ucmerced.edu/courses/3484/files/folder/Resources?preview=96043